Apify builder

Jean-Baptiste Couche

@ernestx $$$$$ Revenue rank #1,342 ↓ -279

Technical Artist for movies and video games

Leaderboard position

out of 10,354

New actors

-

Total actors

#3,292

↓ -1,072

Monthly users

#3,696

↓ -1,096

Total users

#5,238

↓ -1,198

Monthly runs

#3,373

↓ -836

Total runs

#3,612

↓ -341

Portfolio stats

New actors

0

+0

Total actors

4

+0

Monthly users

4

+0

Total users

8

+0

Monthly runs

114

↑ +10

Total runs

552

↑ +114

New actors

Actors published by day

Each bar shows one day in the last 30 days.

Oct 8 Nov 6

Portfolio concentration

Actors driving most users

3 of 4 actors cover 80%+ of monthly users.

PBR channel packing with texture audit (ORM, Unity mask)

Pack PBR maps into glTF/Unreal ORM or Unity mask maps, with an audit of the set: value ranges, roughness/smoothness consistency, normal-map normalization, resolution mismatches, per-channel provenance. Data maps written raw, never colour-managed. PNG or EXR out.

2 users/m View on Apify

50%

users

3D mesh decimation with measured quality loss (Blender)

Reduce polygon count on glTF/GLB and FBX, and see what it cost: silhouette deviation measured both ways, UV integrity (islands, overlap, texel density), skin-weight survival. Outputs GLB, FBX, USD, USDZ. For Unreal, Unity, three.js and AR pipelines needing LODs without eyeballing each asset.

1 users/m View on Apify

25%

users

Collision mesh generator: Godot, Unreal, Unity

Convex collision hulls from GLB or FBX. Godot -convcolonly, Unreal UCX FBX, Unity hulls GLB. Measures how much surface still passes through.

1 users/m View on Apify

25%

users

ActorHunt MCP

Feed your AI agent workflows with better Apify Store data.

ActorHunt gives paid members MCP access to keyword data, actor evidence, and Store movement for deciding what to build next.